AI Insights · Timothy · April 2021
Top 5 Sandbox Games Performance in France Q1 2021
An analysis of the Top 5 Sandbox Games in France for Q1 2021 shows varying trends in downloads and weekly active users. Sensor Tower provides detailed insights into the performance of these popular titles.
Sandbox games continue to engage players with their open-world creativity and exploration. In France, during the first quarter of 2021, we observed interesting trends among the top sandbox games on the unified platform, as reported by Sensor Tower.
Roblox, a leading title from Roblox Corporation, saw a decrease in downloads from 70 thousand in the last week of December to 40 thousand by the end of March. Despite this, weekly active users increased from 1.6 million to nearly 2 million in the same period. Revenue also showed an upward trend, starting at 150 thousand and rising to over 150 thousand by the quarter's end.
Wildlife Inc's Block Craft 3D: Building Games experienced a peak in downloads in February with 30 thousand, followed by a slight decline to 20 thousand by March. The weekly active users saw a high of 200 thousand in late February but dropped to 160 thousand by the end of March. Revenue followed a similar pattern, with a notable increase in early February to over 1 thousand and a decrease to under 1 thousand by the quarter's end.
Mojang's Minecraft showed consistent growth in weekly active users from 300 thousand in December to over 400 thousand in March. Downloads saw an increase from 20 thousand to 25 thousand in February, then a slight decrease to 20 thousand in March. Revenue started at 40 thousand, dipped to 20 thousand in mid-quarter, and ended at 25 thousand.
IMVU: 3D Avatar Creator & Chat from IMVU had its highest number of downloads in February with over 20 thousand, which then sharply decreased to 4 thousand by the end of March. Weekly active users peaked at 120 thousand in late February and decreased to 90 thousand in March. Revenue trends were relatively stable, starting at 10 thousand, peaking at 16 thousand in February, and ending at around 10 thousand.
Electronic Arts' TSM Game saw a steady number of downloads, hovering around 15 thousand throughout the quarter. The weekly active users peaked at 60 thousand in early February but saw a decline to 50 thousand by the end of March. Revenue remained relatively stable, ranging from 10 thousand to 15 thousand throughout the quarter.
For more detailed insights and data on the performance of these and other applications, Sensor Tower's platform provides comprehensive analytics and trends in the mobile app market.